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Kyle Haque
Solstice Systems Development Concourse Un-Natural Selection
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Posted - 2008.09.15 18:21:00 -
[1]
Edited by: Kyle Haque on 15/09/2008 18:22:23 Let start out with why do you think miners are entitled to worry free mining with out taking some loss in productivity?
Tbh I think is too easy just to sit there and mine away as it is. NPC's pose no real threat to most miners in highsec, all they have to worry about is the occasional can flipper and even then if they are paying attention and aren't complete noobs they don't run any real risk of getting destroyed.
Miners currently have the choice to avoid the whole thing by fitting expanders or mining in to Secure cans. For this they pay the price lower productivity and thats how this game works you get rewarded for taking risks and the last thing we need to do is to remove the little risk that is left in mining.
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Kyle Haque
Solstice Systems Development Concourse Un-Natural Selection
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Posted - 2008.09.15 19:33:00 -
[2]
Originally by: Tchell Dahhn
Originally by: Valen Drax Can flipping was a side effect of a faulty fix.
It is my understanding that jetcans were never meant for mining, and that originally, there was no such thing as 'jetcan aggro'. This meant that if you discarded of anything in space, and someone else picked it up, there was no aggro.
Doesn't sound like a 'faulty fix' to me, since CCP has stated that jetcan mining is a byproduct of someone's original thought, and not a reason for having jetcans in the first place.
This is my understanding of it as well. Jet can aggro was only added after miners complained about not not being able to defend themselves from people taking their cans now they have the option to fight back. Its there option to fight it doesn't force the engagement at all.
Regardless I think that the idea of these super large secure containers atleast in highsec applications completely distorts the risk/reward ratio.
That being said I wouldn't mind them for lowsec/0.0 useage cause there getting you can stolen is the least of your worries and could be quite useful in a number of appilcations. |

Kyle Haque
Solstice Systems Development Concourse Un-Natural Selection
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Posted - 2008.09.15 19:47:00 -
[3]
Edited by: Kyle Haque on 15/09/2008 19:49:19 Edited by: Kyle Haque on 15/09/2008 19:48:33
Originally by: Valen Drax
Why should pirates and griefers have an easy time of making havoc in an area meant to be secure from that sort of thing. It's not like there are not enough ways to drive people nuts besides this method.
This is where you logic fails. Repeatedly CCP have said highsec is ment to be safer not safe.
You either take the safer route and lose some productivity or you take a little risk and potentually lose some ore but bring in larger sums. This is how Risk vs. Reward works and it is the idea that this game is built apon.
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Kyle Haque
Solstice Systems Development Concourse Un-Natural Selection
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Posted - 2008.09.15 20:32:00 -
[4]
Edited by: Kyle Haque on 15/09/2008 20:35:18
Originally by: Valen Drax
But in all honesty, and here is my assumption, are you two at all after the ore? Or are you just fighting it because you do it to cause havoc and the occasional ISK pay out by a noob for the hyjack of their ore. Judging by the resistance, you guys actively are part of the pirate side of things. So what do you loose?
While I dont really steal cans anymore in my first 6 months or so I used to steal cans for profit. Used a rifter to pick it see if I could get an engagment if nothing happened I would bring in my alt to scoop up the can. But still I ran the risk of losing my ship and I did a few times (rifter vs. hulk == fail). It ended up being a fun way to make isk and its an easy way to introduce yourself to pvp. Alot of pvpers/pirates have grown up in this manner.
As a side note to this story the guy that I used to raid his can alot actually starting training pvp skills to fight me and we had all sorts of fun hes acctually joined my corp and now almost a year and a half later we go kill stuff together. |

Kyle Haque
Solstice Systems Development Concourse Un-Natural Selection
|
Posted - 2008.09.16 18:30:00 -
[5]
Originally by: Valen Drax Edited by: Valen Drax on 16/09/2008 17:47:06
1) How long should it take to "hack" a can? I say this because it should be a descent amount of time to do. Short enough to not be a dead mechanic. But long enough to deter can flipping.
2) Should there be conditions to that time? So if a can has not been used in a certain time frame it is easier to hack then if it has been used in say the last 30 mins to an hour.
What I think might be cool is to make the time of hacking a can dependent on the strength of the password. So something like this: No Password: 5 seconds Weak password: 3x (15 seconds) Medium password: 9x (45 seconds) Strong password: 12x (60 seconds) Uber password: 30x (150 seconds) Times could be tweaked but I think I like them where they are atm. It keeps cans at poses pretty safe since you've be destroyed before cracking it.
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